Learning Activity 4 (Group Work): Making a Learning Environment "Smart" (Deadline: March, 31)

The main purpose of learning activity 3 is to review an existing Learning Environment. 

This learning activity is done in groups, the same you have formed in the previous modules.

Task 1:

Identify an existing Learning Environment that addresses a topic you want to work on (algebra, programming education, language learning, etc.).

You can use one of the systems that you have identified in :Module 1- Learning Activity 2 - Task 1, 2, 3.

Task 2: 

Write a review, in the form of a short report (5 to 10 pages),  that should include the following details:

1. A summary of the Learning Environment under review, and why you think it's a good starting point for your system.

2. A critique of the learning environment in terms of its "Smartness", based on the publication of J Michael Spector: Smart Learning Environments: Concepts and Issues.

3. An enhancement of the LE using a VR or an AR game/system. 
Please note that we do not expect you to fully design your VR/AR intervention, we however expect you to describe your idea in a clear fashion and explain how your VR/AR addition contributes to the learning of the user.
Consider also explaining why your VR/AR intervention is more suitable to the learner/learning than a mere 3D intervention.
Please use an activity diagram to show us the various activities in your VR/AR solution (a use-case or a class diagrams are not required at this stage).

4. Explain how blockchain technology can improve the LE under review (You don't have to provide an architecture for your blockchain-based system, but merely a textual description). 

5. In your conclusion, explain why the LE you reviewed is now a "Smart" Learning Environment.

6. Submit your PDF report here.

Deadline: March 31, 2020

Activity Points: 20



Última modificación: martes, 17 de marzo de 2020, 02:20