This section presents five (5) aspects that form the components of SLE, being a new learning space that realizes the integration of the physical environment and the virtual environment. Bearing in mind, the overall goal for designing SLE is to make learning space sense learning scenarios, identify the characteristics of learners, provide appropriate learning resources, automatically record the learning process and evaluate learning outcomes in order to promote an effective learning experience. A SLE components include:


1. The Teacher

The teacher provides the human touch in a personalized learning environment. A teacher perform a number of roles:

 i . Facilitator / Learning Manager: If instructional materials really become individualized, there will need to be someone present to help students navigate the technical aspects of performing the work that the system pushes to them. Additionally, the instructor will have a role in keeping students on task, and in providing support when learners fail to reach the standards pre-programmed into the adaptive learning system. There may also be an increased role in making sure that each student is completing their own work, rather than the work of peers.

ii. Remediator:  When students fail to achieve the learning objectives outlined by the automated system, the instructor will need to step in to troubleshoot the learning disconnect and either provide alternative instruction or adjust the learning system through some sort of control interface.

iii. Enricher:  Playing off the flipped classroom model, the teacher's role could shift to providing enrichment activities beyond the scope of the automated system. If adaptive content is provided that helps students master basic concepts and learn background information, teachers can focus on helping students use the information that they have gained in authentic ways to help turn it into knowledge.

iv. Collaborator / Mentor:  One intriguing possibility in a technology-facilitated education future is for teachers to serve as collaborators and mentors with students engaging in real-world, possibly entrepreneurial, activities. Such activities would help students develop actual marketable skills and could potentially provide a new and much needed revenue stream for schools and universities.

v. Content Creator:  One role that teachers already have –unless their curriculum is standardized- is that of content creator. This is actually one of the most important functions that educators at all levels perform, and one for which they are well trained. Add to these qualifications the fact that they actually know their students, their strengths, weaknesses, and capabilities, and educators could become a valuable resource to be employed to help bolster the content in these adaptive systems. This serves the additional purpose of de-centralizing the curriculum so that a diverse set of perspectives and ideas can be assured.


2. The Learner

All learners explore their own abilities, interests, and needs to communicate them to teachers. The fruit of this communication is creative learning tasks with which students are welcome to experience. The students, therefore need to examine their skills while meeting the new challenging learning tasks and elevate them. Learners communicate their process of learning and challenges encountered to the teachers, being given advice on how to improve their learning. They conclusively present their products to the class to assess the learning of all the class.

 As shown in Figure 1, learners and teachers are the focused users of SLE. They interact with other elements such as learning resources, intelligent tools, learning community, and teaching community.




Figure 1. Overview of SLE components and interactions 


Learning resources and intelligent tools provide support to both the learning community and the teaching community. The development of the learning community and teaching community is inseparable from the resources and tools. 


3. Learning Resources

For many people, the words educational materials invoke images of large, print, classroom textbooks with small type, outdated information, and content that covers the breadth but not depth of a subject. But learning resources are more than that. They are any tool that helps teachers teach and students learn.

Learning resources include the followings:

Textbooks (print and digital) 

Workbooks 

Worksheets 

Manipulatives (blocks, beads, etc.) Flashcards 

Educator workshops 

Non-fiction books 

Posters 

Educational games








Apps 

Websites 

Software

Online courses 

Activity books 

Graphic novels 

Reference books 

DVDs 

CDs 

Magazines & periodicals








Study guides 

Teacher guides 

Labs 

Models 

Movies 

Televisions shows 

Webcasts 

Podcasts 

Maps & atlases








We acknowledge that students can't learn from one type of instructional material alone and believe that it's the educators, parents, and administrators who can best determine what content will be effective for learners. Supplemental resources help teachers differentiate instruction and engage students who, for whatever reason, need enrichment beyond the core classroom material. No matter which materials are used, though, parents and educators should hold all instructional content providers accountable for the quality of their learning resources.

Resources for formal learning must consider reading, language, developmental, and ability levels; include qualitative and quantitative assessment; and contain comprehensive teacher guides. In addition, they must be accurate, evidence-based, objective-driven, and designed to engage today's students and teachers as well as aligned to state, district, and curriculum standards. Informal learning resources must still adhere to quality content and design standards as well as providing a meaningful education experience

Figure 2 concretely depicts the components of a smart learning environment where the learning and teaching ways are generally referred to as  pedagogy .


                                      Figure 2. Representation of the five components of a smart learning environment

Currently, measuring the degree of 'smartness' in smart learning environments might be challenging since standardization is still required in this emerging field. Therefore, experts in this field approach the matter by providing and adhering to attributes, criteria, and elements that define SLE. These attributes of SLEs are presented and compared with common digital learning environments in Table 1.


4. Smart Technology / tools

Technology is the practical application of knowledge for a purpose that is of value to a group of people (Spector, 2015). This definition includes things that can be touched (ie, physical things) as well as things that are conceptual or abstract (ie, sorting algorithms, methods to determine the load on an object, etc.)
The concept of smart technology is already in popular usage. Unfortunately, popular usage is broad, vague and somewhat weak. For example, the term smartboard is used to refer to a digital technology that allows a screen to be projected in a manner that supports touch-based interaction with the projected screen rather than with the computer whose screen is projected. That use of smart does not satisfy the criteria indicated above or elaborated below. Likewise, early smartphones lacked adaptivity and intelligence, although smartphones can be said to be getting smarter as they now provide such capabilities as self-completion of text based on built-in dictionaries and frequently used words by a user and context-aware feedback, such as information about a picture taken at a museum. It is also worth noting that global positioning navigation systems used in many cars and also in mobile applications are becoming smarter. Early systems merely showed current position and a route to a destination. 

More explanation on the use of tools and technology for education can found here  https://study.com/academy/lesson/classroom-technology-tools.html

5. Pedagogy 

Equipping learners with the skills and capacities for a successful future - including self-directed learning, global awareness, collaboration, and creativity - is no small matter. Many educational leaders are finding that traditional forms of education are not keeping students engaged; assisting students in taking responsibility for their own learning, or providing opportunities for students to work together. Pedagogies must evolve and respond to the changing world in order to remain relevant to the next generation of learners.

In the previous module, this component was broadly discussed. Visit the  page  for more knowledge on smart pedagogy, learning object and smart instructional design. 

Table 1: Comparison of Common Digital Learning Environments and Smart Learning Environments (Adapted from Singh & Hassan, 2017)

Components

Common Digital Learning Environment

Smart learning environment

Learning  Resources

1) Digital resources based on rich media. 

2) Online access becomes the  mainstream; and 

3) Users select resources.

1) Digital resources are independent of the devices. 

2) Seamless connection or automatic  synchronization become fashionable; and 

3) Deliver on-demand resources.

Learning  tools

1) Tools with all-in-one functions,  systematized tools. 

2) Learners judge the technology  environment; and

3) Learners judge the learning  scenarios.

1) Specialized tools and miniaturized tools.

2) Automatically sensing technology  environment; and

3) Learning scenarios are automatically  recognized.

Learning  community

1) Virtual community focusing on  online communication. 

2) Self-selected community; and

3) Restricted to information skills.

1) Combined with the mobile  interconnected real community to communicate anytime and anywhere.

2) Automatically matched communities; and 

3) Dependent on media literacy.

Teaching  Community

1) Difficult to form a community, which  is highly dependent on experience.and

2) Make the regional community  possible.

1) Automatically form a community, which  is highly concerned about the users' experience; and

2) Make the cross- regional community  fashionable.

Learning  Methods

1) Focus on individual knowledge  construction. 

2) Focus on low-level cognitive  objectives. 

3) Unify evaluation requirements; and

4) Interest becomes the key to the diversity of learning methods.

1) Highlight the knowledge construction  of community collaboration. 

2) Focus on high-level cognitive  objectives. 

3) Multiple evaluation requirements; and

4) Thinking becomes the key to the diversity of learning methods.

Teaching Methods

1) Emphasize resource design and explanation. 

2) Summative evaluation of the

learning outcomes based on the learners’ behaviours; and

3) Observation of learning behaviours.

1) Emphasize activity design and guidance. 

2) Adaptive evaluation of learning outcomes based on the cognitive characteristics of learners; and 

3) Intervention in learning activities.

 

Context

The designs of SLEs take into account the formal and informal learning settings. Learner’s context, knowledge domain, personalization, cultural resources, adaptation, and socio-cultural features are important factors to consider in the design of SLEs.

Description of different contexts for the design of SLEs: 


Figure : A taxonomy of context entities (Hasanov and Laine, 2017)

Hwang (2014) identified context-awareness; adaptiveness; and ability to adapt user interface, subject content, and report learning status as the key criteria of a SLE. Figure describes the modules of Hwangs SLE system.


Figure : Contextual Framework of a SLE (Hwang, 2014)

Figure below describes the smart learning framework of Liu et al. (2017). The model positions the learner in the centre, and consists of four levels (learning experience, support technologies, learning scenarios, and basic principles of teaching and learning).


Figure : Framework of smart learning (Liu et al., 2017)


References

Spector, J. M. (2015). Foundations of educational technology: Integrative approaches and interdisciplinary perspectives. Routledge.

Singh, AD, & Hassan, M. (2017). In pursuit of smart learning environments for the 21st century (Current and critical issues in curriculum series, No. 12, IBE / 2017 / WP / CD / 12). Geneva: UNESCO. Retrieved June17 , 2018.



Última modificación: viernes, 28 de febrero de 2020, 15:26