Learning activity 5 & 6. Deadline: 30th April 2020
Learning activity 5 & 6. Deadline: 30th April 2020
Prototype Design
This module will focus on practical implementation of all that you have learned in this course. The last main activity of the course is to create a prototype of a typical smart learning environment.
Study activity 5 (group work)
Task 1: Identify a design context (you may chose the same context as your previous submissions).
Task 2: Using UML, create a model of the smart learning environment of the context. Note that you have provided an activity diagram for your VR / AR intervention in Module 3. Please make sure to include at this stage a Use-Case and Class diagrams. This will help you communicate who uses your system, and how as well as identifying the internal structure of your system.
Task 3: Design a complete system architecture of the SLE.
Task 4: Design a prototype of smart learning environment based on the identified context (the prototype could be in the form of a mockup, app, model). Make use of any prototyping tool that is familiar to you. There are no minimum or maximum requirements for the prototype, however, be creative, ensure that all basic components of a typical smart learning system are featured in the prototype.
The prototype will be evaluated using the following assessment scales:
Pass - the prototype is accepted with points allocated
Review - requires re-submission (only possible after the first submission)
Fail - no submission or the prototype is not accepted after the second submission
Task 5: Make at least 20 pages report / documentation (software design documentation) of the prototype SLE system. Submit the report in pdf or MS word document through the software design documentation - page.
Study activity 5 = 30 points
Study activity 6 (individual work)
Task 1: As a way of reflection, make a one-page mind map about all the concepts taught in this course. Submit the document in pdf or MS word document through the mind map - page.
Study activity 6 = 5 points
The deadline for submission of both learning activities is on the 30th April 2020.
References and Further reading
Building intelligent interactive tutors: Student centered strategies for revolutionizing e-learning. Beverly Park Woolf.
Vytautas Štuikys, 2015. Smart Learning Objects for Smart Education in Computer Science: Theory, Methodology and Robot-Based Implementation.