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DSLE
Resource Glossary: smart learning, smart pedagogy, smart instructional design
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TODAS
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◄ Team formation and discussion
Ir a...
Ir a...
Novedades
Course structure and organization
Assessment and course grading
Ethical notes
General forum
Kickoff lecture slide
Formulario de inscripción
Formulario de evaluación
Learning activity 1: Introduction. Deadline: February 23
Startup discussion
Introduction: Learning Environments & Characteristics
Technology Enhanced Learning (TELE)
Examples of TELE
Adaptive learning Environment (ALE)
Context-aware Ubiquitous Learning Environment (CULE)
Smart Learning Environment (SLE)
Smart pedagogy and smart learning objects
Learning resources - research objects
Case study of Smart Learning - Object, Content, Pedagogy, Environment
Introduction to learning environments
Smart instructional design
Case study of smart instructional design
Learning activity 2: Smart learning, smart pedagogies, smart instructional design
Team formation and discussion
Learning activity 2 - Task 4: Freeform Course Creation Report
Teams
Five Components of a Smart Learning Environment
Characteristics of a smart learning environment
Learning Activity 3: designing a SLE with a scenario
Topic reservation
Learning activity 3 Submission: Task 1 (individual-work)
Learning activity 3 Submission: Task 2 (group-work)
Short review template
Materials Content Adaptation
Material- Content recommendation
Material - Automatic feedback
Material - Automatic learning assessment
Context-awareness
Other useful resources
The "Smart" in Smart Learning Environments
VR/AR in Education
Blockchain in Education
UML Design in Educational Contexts
Learning Activity 4 (Group Work): Making a Learning Environment "Smart" (Deadline: March, 31)
Making a Learning Environment "Smart" (Group-work)
Prototype of smart learning application
Learning activity 5 & 6. Deadline: 30th April 2020
Software design documentation
Mind map - Reflection
Imikode VR Prototype System - External tool URL
Mobile learning boardgame - Tiger Vs GoatExternal tool
Mobile learning application - MobileEduExternal tool
VR Physical exercise & Education App External tool
Learn-Python
Learning activity 2 - Task 4: Freeform Course Creation Report ►