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Postgrados
DSLE
Learning resources - research objects
Learning resources - research objects
Learning resources - research objects
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Designing effective learning objects - Mohamed Ally.pdf
Smart Pedagogy for TEL.pdf
◄ Smart pedagogy and smart learning objects
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Novedades
Course structure and organization
Assessment and course grading
Ethical notes
General forum
Kickoff lecture slide
Formulario de inscripción
Formulario de evaluación
Learning activity 1: Introduction. Deadline: February 23
Startup discussion
Introduction: Learning Environments & Characteristics
Technology Enhanced Learning (TELE)
Examples of TELE
Adaptive learning Environment (ALE)
Context-aware Ubiquitous Learning Environment (CULE)
Smart Learning Environment (SLE)
Smart pedagogy and smart learning objects
Case study of Smart Learning - Object, Content, Pedagogy, Environment
Introduction to learning environments
Smart instructional design
Case study of smart instructional design
Learning activity 2: Smart learning, smart pedagogies, smart instructional design
Team formation and discussion
Resource Glossary: smart learning, smart pedagogy, smart instructional design
Learning activity 2 - Task 4: Freeform Course Creation Report
Teams
Five Components of a Smart Learning Environment
Characteristics of a smart learning environment
Learning Activity 3: designing a SLE with a scenario
Topic reservation
Learning activity 3 Submission: Task 1 (individual-work)
Learning activity 3 Submission: Task 2 (group-work)
Short review template
Materials Content Adaptation
Material- Content recommendation
Material - Automatic feedback
Material - Automatic learning assessment
Context-awareness
Other useful resources
The "Smart" in Smart Learning Environments
VR/AR in Education
Blockchain in Education
UML Design in Educational Contexts
Learning Activity 4 (Group Work): Making a Learning Environment "Smart" (Deadline: March, 31)
Making a Learning Environment "Smart" (Group-work)
Prototype of smart learning application
Learning activity 5 & 6. Deadline: 30th April 2020
Software design documentation
Mind map - Reflection
Imikode VR Prototype System - External tool URL
Mobile learning boardgame - Tiger Vs GoatExternal tool
Mobile learning application - MobileEduExternal tool
VR Physical exercise & Education App External tool
Learn-Python
Case study of Smart Learning - Object, Content, Pedagogy, Environment ►